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OpenGlass


FrameworkSwiftUI

Apple's Liquid Glass, except it runs back to iOS 13 and every knob is yours. One line on a SwiftUI view and whatever sits behind it bends and blurs like the real thing, tuned however you want it.

Apple's Liquid Glass only exists on iOS 26, so using it means abandoning everyone on an older phone. OpenGlass doesn't. Drop .openGlassEffect() on any view and it rebuilds what's actually behind it and refracts it live, giving buttons, cards, and bars real depth instead of a lazy blur. Every parameter is exposed, from the blur and refraction to the tint and the light on the edges, so you tune it to your app instead of taking what you're handed. And it runs all the way back to iOS 13.

Install


Add the package in Xcode

https://github.com/mi11ione/OpenGlass.git
OpenGlass v2.0.0
46

FRAMEWORK
DesignationMI-01
ClassFramework · SwiftUI
BuildObjective-C++ · Metal
Versionv2.0.0
Sourcegithub.com/mi11ione/OpenGlass